![]() However, whilst long time veterans are already slaying their way to the end game, very little thought is spared for the new player. Overall, the Long Sword is still an amazing weapon in Sunbreak, but players who poured hundreds of hours into base Rise will have quite a learning curve in order to master this new optimal playstyle.Low Rank equipment, weapons included, are best described as stepping stones by the majority of the Monster Hunter community. The once-obscure switch skill Sakura Slash has now become a key part of the Long Sword meta, as it inflicts much more damage than before, as well as boosting your Spirit Level by one on a hit. (It also has a counter, because of course it does.) Watch out, though - if you miss the combo, you'll be entirely out of Spirit Levels with nothing to show for it. Instead, Long Sword players now rely on a charge-up Sacred Sheath switch skill in order to inflict a massive three-hit combo on the monster's weak point. The days of Iai Spirit Slash counter-spamming into the Soaring Kick Helmsplitter are now over, as both those techniques do significantly less damage than before. Widely-considered one of the best melee weapons in base Rise, the good-old weeb stick is an entirely different beast in Sunbreak due to some fairly major nerfs. However, for newbies, it's a bit of a trap option, and that's why it's in the bottom half of the list. Make no mistake, it is capable of out-damaging many of the higher-tier weapons. In the hands of an experienced player, the Hammer is a very effective weapon in Sunbreak, particularly with multiple ranks of Evade Extender. And though it does have a counter in the form of Water Strike - as well as iframes during the mode change - they are finicky and require a lot of time to master. Though the new switch skill Keeping Sway repositions you while keeping your current charge level, and the new Spinning Bludgeon: Charge skill lets you chain together multiple charged attacks, they fail to deal with the weapon's main weakness: a lack of defensive options.ĭespite its place as one of the slowest options in Monster Hunter Rise, the hammer cannot guard, unlike many of the other hard-hitting weapons. Though it's certainly fun to bonk monsters on the head for a clutch stun, the hammer remains one of the most difficult-to-use weapons in Sunbreak. Here’s our assessment of where each weapon stands in terms of ease of use and damage output.Ī controversial placement for sure, but hear me out. The grindy nature of Monster Hunter Rise ’s loot-driven gameplay means that the further you go in the game, the more time it'll take to build a new weapon, so it's better to commit early if you can. ![]() ![]() While even the “low-tier” weapons here aren’t truly bad, some options are simply better than others. ![]() However, many of these switch skills aren't unlocked until most of the way through Sunbreak’s progression. Sunbreak also adds a handful of new switch skills (Silkbind techniques), and while some are merely decent alternatives, others have completely changed how certain weapons play, particularly in the top tier. But let's be honest: these are hard games, and your experience with the new Sunbreak expansion will differ vastly depending on the weapon you choose.Īll these weapons are viable with a bit of practice, some are easier to learn than others. From the hard-hitting slab of steel known as the Great Sword to the delightfully absurd Hunting Horn, all of Monster Hunter Rise's fourteen weapons are wonderful in their own way. ![]()
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